Dig - Throw from below the table line and make it - take two cups away
Fly - Lose a turn but throw from a chair so you're looking above the table
Stun spore or other paralyzing moves - Choose a player of opposite team to lose a turn
Curse - Lose half your cups but your opponent must lose a cup every three turns
Future Sight - If you make the shot your opponent must take a cup away two turns later
Supersonic or other confusion causing moves - Opponent must spin around until dizzy before throwing the ball (dice roll to determine how many turns)
Tackle - a regular throw
Rest - Completely restores your cups but you lose your next two turns. Because you are sleeping.
Attract - if one member of the opposing team is of the opposite sex, they have to stare into your eyes for their next couple turns.
I need some creative juices to come up with more moves and a set way to do this.
Tuesday, May 31, 2011
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